Join us this Saturday at Yuz Museum or online for a series of three talks by artists at the intersection of art and technology. Presenting projects grappling with societies continually impacted by new innovations, Miao Ying, Gabriel Barcia-Colombo and Recycle Group will virtually offer an introduction to their respective practices while also presenting physical manifestations of their work in the museum for the day. Experience the video projects of Miao Ying and Gabriel Barcia-Colombo while activating the augmented reality application of Recycle Group. For one day only, experience these artists in conversation.
The mythical unicorn is typically represented as a majestic white beast with a pointed, spiralling horn projecting from its forehead. In recent years, however, the unicorn has been co-opted by the global financial and technology industries to refer to private start-up companies valued at more than one billion United States dollars. Numbering in the hundreds, many of these unicorn companies run websites and apps that dominate the international media landscape in a way that some, including the Chinese artist Miao Ying, find sinister. Miao’s online project Hardcore Digital Detox (2018) represents a creative intervention into this digital space, playfully enabling a resistance to the unicorns’ online hegemony from within.
A companion to Miao’s well-known project Chinternet Plus (2016), Hardcore Digital Detox similarly occupies the negative space left by the restricted Chinese internet—popularly known as the ‘Chinternet’. For Miao, the images and ideas that are blocked by the Great Firewall of China are akin to liu bai (negative space) in traditional Chinese ink painting, as both are paradoxically productive negative spaces that stimulate imagination.
Hardcore Digital Detox is a Strategic Lifestyle Advice tool with the seemingly illogical premise of offering an online retreat from the digital world. The work parodies the widespread commodification of ‘wellness’ in Western societies, as well as the growing demand among affluent consumers for post-materialist experiences rooted in authenticity and nature—the kind that make for perfect Instagram posts.
Miao Ying was born in Shanghai, China. She holds an MFA in Electronic Integrated Arts from the School of Art and Design at Alfred University and a BFA in New Media Arts from China Academy of Fine Arts. She resides in New York and Shanghai.
Her works inhabit multiple forms and highlights the attempts to discuss mainstream technology and contemporary consciousness and it’s impact on our daily lives, along with the new modes of politics, aesthetics and consciousness created during the representation of reality through technology. She deliberately applies a thread of humor to her works and addresses her Stockholm Syndrome relationship with cultural and socio-political power, such as censorship and self-censorship, algorithmic filter bubbles, political lifestyle branding and ideologies in general.
What happens to your digital presence after you die? What becomes of our personal data, memories and history? The Hereafter Institute has a number of technological solutions for the preservation of your digital soul. The Hereafter Institute is an immersive art installation created by Gabriel Barcia-Colombo as part of a grant funded by the Art + Technology lab at LACMA.
The Hereafter Institute is an immersive art installation. Specialists lead tours about multiple methods of digital preservation including 3d body scanning, wearable memorialization and the embedding of personal data into everyday objects. Our goal is to help you to honor, recognize and celebrate your digital presence and consider the future of rituals and memorials surrounding an abundance of personal data.
Gabriel Barcia-Colombo is a mixed media artist whose work focuses on collections, memorialization and the act of leaving one's digital imprint for the next generation. His work takes the form of video sculptures, immersive performances, large scale projections and vending machines that sell human DNA. His work plays upon this modern exigency in our culture to chronicle, preserve and wax nostalgic, an idea which Barcia-Colombo renders visually by “collecting” human portraits on video.
Gabriel was commissioned to be the first digital artist to show work at the New Fulton Terminal Stop with the MTA Arts & Design program in New York City. His work has been featured in the Volta, Scope, and Art Mrkt art fairs, Victoria & Albert Museum as well as Grand Central Terminal and the New York Public Library. He received an Art and Technology grant from the Los Angeles County Museum of Art where he created "The Hereafter Institute," a company that questions the future of death rituals and memorials and their relationship to technology. His work is part of the permanent collection of the Los Angeles County Museum of Art.
Andrey Blokhin and Georgy Kuznetsov reflect on the possibility of the net to offer immortality to its users. Being embedded in the Internet, the online portraits exist, whether or not a person uses their account. Yet the eternal virtual life is only promised to the righteous of the net, while the disobedient are blocked by the machine. Blocked Content visualized this virtual hell, bordering on the absurd. Finding themselves in a black cube or a black square raised by one dimension, the viewer is confronted by blocked information. Is this prohibited content or simply the overlap of all the worldviews? One or zero? Or possibly some abstract universal value?
The Blocked Content is everything and nothing at the same time, it consists of compressed maps from the atlas of the new world of the Internet. The Internet sinners are physically blocked and can be seen only by a computer-aided eye via the augmented reality application. These characters, generated by the computer program from the profiles as ideal images of the human beings, are trying to photograph invisible food, tussling over a number of likes that haven’t been delivered, and entreating the system of the return to the online activity. In association with the Russian Pavilion at the Giardini della Biennale, Recycle Group developed an application for your phone that provides a map with all augmented reality works and places where you should stand to experience them. For this special artist talk this application will be available for activation onsite.
Recycle Group, formed by Andrey Blokhin & Georgy Kuznetsov in 2006, explore the realm of ‘Virtual Reality’ using both recycled imagery and materials. Their work aims to bridge incompatible subjects such as the classical with the contemporary, Western artistic traditions with Russian domestic realities. Since 2008 the artists have regularly participated in various group shows in Moscow, St Petersburg and other Russian cities. The year 2008 marked their first exhibition under the title Recycle. Two years later, Recycle Group won the prestigious Kandinsky Prize in the nomination “Young Artist” for their Reverse project. Since 2010 works by the art group have been showcased on a regular basis in international galleries and various contemporary art spaces in France, Italy, Great Britain, USA and BelgiumIn 2012 Multimedia Art Museum, Moscow hosted their grand personal show Paradise Network, which attracted a wide audience and was widely covered by the mass media. The artists participated in the programme of la Biennale di Venezia in 2011, 2013,2015 and 2017. Their large-scale installations, made of plastic mesh, have decorated the facade of Grand Palais during the international art fair Art Paris 2013 and the facade of London School of Economics in 2014-2015. Works by Recycle Group are part of the public collections of Glasstress, Royal Museum of Scotland, Multimedia Art Museum, Moscow among others. Both Andrey Blokhin and Georgy Kuznetsov live and work between the South of France and Krasnodar.
Hyundai Art+Tech Program is a series of public programs organized in partnership with Hyundai Motor Company to bring together a variety of publics to engage with inspiring and impactful experiences. The program is based on the idea of exploring and examining the vast potentials of art-technology convergence and will offer a sequence of six events including Conversations and Talks, Animation Workshops, Family Day, Night at the Museum and Digital Arts Festival.
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