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开幕现场 | 史莱姆引擎“假日”@没顶画廊

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开幕现场 | 史莱姆引擎“假日”@没顶画廊 崇真艺客


开幕现场 | 史莱姆引擎“假日”@没顶画廊 崇真艺客

假日

Hol!day


艺术家 | Participating Artist

史莱姆引擎 Slime Engine


开幕 | Opening Reception

2021.01.16

16:00-19:00


日期 | Exhibition Period

2021.01.16-2021.02.28


地点 | Address

没顶画廊 MadeIn Gallery

上海市山海关路388号博华广场1层 L1-03&04

L1-03&04, One Museum Place, No.388 Shan Hai Guan Road, Jing'an District, Shanghai




没顶画廊于2021年1月16日荣幸推出史莱姆引擎的展览假日,这是史莱姆引擎首次在线下较为完整的呈现。展览将多次线上项目串联成一场全新的假日体验,包括两款创作类的互动游戏,以及史莱姆引擎作为一个线上虚拟平台与其他多位艺术家合作的件影像作品,其中《版图》为首次在线下展出。


MadeIn Gallery is pleased to launch “Hol!day” on January 16, 2021, an exhibition by Slime Engine, a virtual exhibition platform operated and curated by young artists Li Hanwei, Liu Shuzhen, Fang Yang and Shan Liang. This is Slime Engine, the virtual platform’s first major presentation in a physical space. The exhibition draws together a couple of selected online projects into a brand-new holiday experience, including two interactive video games and various video works created by Slime Engine in collaboration with other artists, among which Territory is presented offline for the first time. 






 展览现场 |  Exhibition View 



开幕现场 | 史莱姆引擎“假日”@没顶画廊 崇真艺客
开幕现场 | 史莱姆引擎“假日”@没顶画廊 崇真艺客
开幕现场 | 史莱姆引擎“假日”@没顶画廊 崇真艺客
开幕现场 | 史莱姆引擎“假日”@没顶画廊 崇真艺客
开幕现场 | 史莱姆引擎“假日”@没顶画廊 崇真艺客

展览现场,“假日”,没顶画廊,上海,2021

Exhibition Views, "Hol!day", MadeIn Gallery, Shanghai, 2021






 开幕现场 | Opening Reception 



开幕现场 | 史莱姆引擎“假日”@没顶画廊 崇真艺客
开幕现场 | 史莱姆引擎“假日”@没顶画廊 崇真艺客
开幕现场 | 史莱姆引擎“假日”@没顶画廊 崇真艺客
开幕现场 | 史莱姆引擎“假日”@没顶画廊 崇真艺客

开幕现场,“假日”,没顶画廊,上海,2021

Opening Reception, "Hol!day", MadeIn Gallery, Shanghai, 2021






 展出作品 | Exhibited Works 



开幕现场 | 史莱姆引擎“假日”@没顶画廊 崇真艺客版图》Territory 2020
影像 Video
参展艺术家:李希、易承桃、善良、羊喘儿、谢林佑
Participating artists: Xi Li, Yi Chengtao, Shan Liang, Yang Qinhua, Linyou Xie


史莱姆引擎对国际化都市建筑进行碎片式组合,将不同国家的地标性建筑融入其中,构建出带有文化错乱感的虚构城市。在新城市的中心,展示了在全球各地居住的年轻艺术家们为新世界创作的纪念碑式作品——从片段式的拼接叙事,到无厘头的美学创造,再到科幻异星的审美体验等,风格迥异的作品呈现在由史莱姆引擎拼接的版图中,共同探讨全球化背景下文化与城市建设趋于同质化的议题。


Slime Engine combines architectures in cosmopolitans, and integrates landmarks from different countries, constructing a fictional city with a sense of cultural disorder. In the center of the new city, the monumental works created for the new world by various young artists based all over the world are exhibited — from spliced episodic narratives, to irrational aesthetic creation, and to the aesthetic experience of science fiction and aliens, these works with different styles are presented in the territory spliced by Slime Engine, to jointly discuss the homogenization of culture and urban construction in the context of globalization.



开幕现场 | 史莱姆引擎“假日”@没顶画廊 崇真艺客
《史莱姆航空》Slime Engine Airline 2019
影像 Video
参展艺术家:胡芮、尤阿达、朱峰毅

Participating artists: Hu Rui, ¥ouada, Fengyi Zhu


史莱姆引擎将虚拟艺术空间延伸至机场航班与飞行旅途,与三位艺术家合作,通过命题式的创作方式,共同在网络中构建出一次对于飞行体验的重新想象:胡芮在机舱内制造了一场类似半梦半醒状态的体验,重现了对于飞行意外的恐惧;尤阿达用极具个人审美的视觉系统开启一段奇妙的航空旅途;朱峰毅以“飞行模式”为切入点,探讨这个最初的软件功能衍生出的社会意义并进而演化为一种新的生活方式。在这件作品中,史莱姆引擎联手三位艺术家打造超越物理边界和时空逻辑的航空体验。


Slime Engine extends the virtual art space into airlines and flightjourneys. In cooperation with three artists, whom are given a proposition, they jointly construct a re-imagined flight experience on the Internet: Hu Rui creates in the cabin, an experience similar to the half-dream half-awake state,reproducing the fear of flying accidents; You Ada incorporates a very personal aesthetic visual system to start a wonderful flight journey; Fengyi Zhu takes “flight mode” as the starting point to explore the social significance derived from its initial function, which then has evolved into a new lifestyle. In this work, Slime Engine collaborates with three artists to create an aviation experience that transcends physical boundaries and spatiotemporal logic.



开幕现场 | 史莱姆引擎“假日”@没顶画廊 崇真艺客

开幕现场 | 史莱姆引擎“假日”@没顶画廊 崇真艺客

《头条》Headlines 2020
影像 Video
参展艺术家:方阳、莫少龙、李汉威、刘树臻、善良、易承桃
Participating artists: Fang Yang, Mo Shaolong, Li Hanwei, Liu Shuzhen, Shan Liang, Yi Chengtao


从特约报道、新闻60秒、天气预告,到科普健康、产品广告甚至是美食烹饪,《头条》包含了现实新闻节目中所有板块,却不止于此。作品的素材来源于真实的新闻事件,经过后期编辑、替换关键词,让真实与虚构交织,并结合多名艺术家的创作,构筑出另一种现实。《头条》中架空的世界观指向新闻媒介的虚假性,也以一种陈述例证的方式来回应并质疑现实世界中的客观事实。


From special reports, 60-second news, weather forecasts to health andscience programs, product advertisements and even cooking and food shows, Headlines contains all the sections in a real news program, and is more than that. The sources of the work come from real news events. After postediting and replacing key words, the real and the fiction are interwoven. Integrated with the works of various artists, Headlines constructs another reality. The fictional worldview in Headlines points to the falsity of mass media, in a way of declaring and exemplifying, the work also responds to as well as questions the objective facts in the reality world.



开幕现场 | 史莱姆引擎“假日”@没顶画廊 崇真艺客
《史莱姆工厂》 Slime Factory 2019
游戏 Game


《史莱姆工厂》是一款3D写实风格的艺术创作类游戏。游戏借鉴了乐高玩具的创造性玩法,玩家可以通过将文化与艺术史中经典的形象进行拼接重组,创作出具有时代精神的艺术玩具,并试图以此打破观者与创造者之间的身份壁垒。


Slime Factory is a 3D realistic style game for art creation. The game draws on the creativity of LEGO gameplay. By re-assembling the iconic figuresin the history of culture and art, players can create art toys with contemporary zeitgeist, as a way to break through the identity barrier between the viewer and the creator.



开幕现场 | 史莱姆引擎“假日”@没顶画廊 崇真艺客
《变种》 Variation 2019
游戏 Game


《变种》是一款拥有宏大场景的模拟游戏,通过选择放置四十多种带有文化与艺术史中经典符号的雕塑,玩家可以扮演造物主在不同大陆上自由组合出独一无二的艺术天地,同时也可以以原住民的身份在第一视角里观看正在构建的异星世界。《变种》试图将创作的权利交予观众手中,同时也在游玩的过程中暗喻全球化进程中不可避免的文化入侵现象。


Variation is asimulation game with grand scenes. By placing more than 40 kinds of sculptures with classic symbols from the history of culture and art, players can play the role of creator to freely combine and create unique art worlds on different continents, and can also watch the construction of the alien world from the first person perspective as the native residents. Variation attempts to hand over the right of creation to the viewers, and at the same time, its gameplay implies the inevitable cultural invasion phenomenon in the process of globalization.






 关于史莱姆引擎 |  Slime Engine 


史莱姆引擎(www.slimeengine.com)创立于2017年,现由李汉威、刘树臻、方阳、善良共同运营。史莱姆引擎是一个线上的平台性组织,利用不受时间和空间限制的虚拟世界,开发前所未有的作品创作、展览策划和观展形式。史莱姆引擎善于将艺术集合,并穿插、安置于日常经验之中。他们的创作与策划基于对既有现实的戏仿与重构,以一种整合式的拼贴美学缔造出新的现实,并以此对当下所处世界中的结构与秩序作出批判性反馈。

 

从2017年起,史莱姆引擎持续组织线上展览,先后策划了:“丁力×史莱姆引擎”,2020;“头条”,2020;“版图”,2020;“史莱姆航班”,2019;“海洋”,2019;“Bysanz x33EMYBW x 方阳三人联合项目”, 2018; “李竞雄 & ChillChill双个展”, 2018; “超距感应”, 2018; “侏罗纪”, 2018; “洞”,2018; “你的世界”, 2018; “James Turrell的冥想空间”, 2018; “NostromoLanding”, 2017; “Space Station”, 2017; “Baychimo”, 2017; “Nuclear Magnetic Resonance”,2017。

 

史莱姆引擎也作为艺术团体参加了数场展览:“假日”,没顶画廊,上海,2021;“上海广场”,上海广场,上海,2020;“野蛮院线”,TX淮海,上海,2020;“We=Link:十个小品”,CAC新时线媒体艺术中心,上海,2020;“坐标:剧场”深港城市\建筑双城双年展,深圳,2019;“平行、似存在、拟完成,行进中的艺术工具”,上海当代艺术博物馆,上海,2019;“降临:发明风景,制作大地”,前哨当代艺术中心,上海,2019;“哥白尼”,E.M.Bannister画廊,罗德岛学院,美国; “极限混合”:2019广州空港双年展,2019;“无限游戏”,昊美术馆,温州,2019;“海洋”线下体验会,没顶画廊,2019。


Slime Engine, founded in 2017, operated and curated by Li Hanwei, Liu Shuzhen, Fang Yang, and Shan Liang. Slime Engineis an online platform organization that utilizes the virtual world which is not limited by time and space, to develop unprecedented forms of art, exhibition and experience. Slime Engine excels at integrating art, as well as interspersing and placing art in everyday experience. Their practice is based on parody and reconstruction of the existing reality, creating a new reality with an integrated collage aesthetics, as a way to provide critical response to the structure and order of the current world.

 

Since 2017, Slime Engine organizes online exhibition continuously, including: “DingLi x Slime Engine”, 2020; “Headlines”, 2020; “Territory”, 2020; “Ocean”, 2019;“Bysanz x 33EMYBW x Fang Yang Three-PersonProject”, 2018; “Li Jingxiong & ChillChillDouble Solo Show”, 2018; “Remote Sensing”, 2018; “Jurassic”, 2018; “Hole”,2018; “Your World”, 2018; “James Turrell’sMeditation Space”, 2018; “Nostromo Landing”, 2017; “Space Station”, 2017; “Baychimo”, 2017; “Nuclear Magnetic Resonance”, 2017.

 

Slime Engine has also participated in numerous exhibitions as an artist collective, including: “Hol!day”, MadeIn Gallery, Shanghai, 2021; “Shanghai Plaza”, Shanghai Plaza, Shanghai, 2020;“Wild Cinema”, TX Huaihai, Shanghai, 2020; “We=Link: Ten EasyPieces”, Chronus Art Center (CAC), 2020; “Coordinates:Theatre”, Bi-City Biennale of Urbanism \ Architecture, Shenzhen, 2019; “TheProcess of Art: TOOLS AT WORK”, Power Station of Art, Shanghai, 2019; “Advent:Inventing Landscape, Producing the Earth”, QianshaoContemporary Art Center, Shanghai, 2019; “Copernicus”, E.M.Bannister Gallery of Rhode Island College, U.S.,2019; “Extreme Mix”, Guangzhou Airport Biennale, Guangzhou, 2019; “Infinite Games”, How Art Museum, Wenzhou, 2019; “Ocean”, MadeIn Gallery, Shanghai, 2019.

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 史莱姆引擎合作艺术家 

 About Slime Engine Collabrating Artists 



方阳,1996年出生于湖北武汉,2018年毕业于上海视觉艺术学院,现生活工作于上海。他的创作通过融合流行文化、个人经验和男性气质,传递由于崇尚的工人阶级中传统父辈文化的过时而造成的不安感,以影像及雕塑作为暴力的宣泄口。
Fang Yang (b.1996 in Wuhan, Hubei) graduated from Shanghai Institute of Visual Arts in 2018, and currently lives and works in Shanghai. Through integration of popular culture, personal experience and masculinity, Fang’s practice conveys the uneasiness caused by the outdated paternal culture which was once advocated in the working class, and uses images and sculptures as outlets for violence.
 
胡芮,1990年出生于六盘水,目前往返于广州、上海和香港。2017年于加州大学洛杉矶分校(UCLA)获得艺术硕士,2014年于纽约大学电影系获得艺术学士。作品形式包括计算机生成图像、影像、装置与文字。曾展出及放映于UCCA尤伦斯当代艺术中心(北京)、LOOP巴塞罗那影像展(西班牙)、Photofairs(上海)、鹿特丹国际电影节(荷兰)、国际电子艺术研讨会(香港)、马尔玻璃方雕塑馆(德国)等。目前任教于香港科技大学。
Hu Rui, (b.1990, Liupanshui) currently lives and works between Guangzhou, Shanghai, and Hong Kong. He holds an MFA from the University of California, Los Angeles and a BFA from New York University. His work mostly takes the forms of computer generated image, video, installation, and text, and has been exhibited and screened at the UCCA Center for Contemporary Art (Beijing), LOOP Barcelona (Spain), Photofairs (Shanghai), International Film Festival Rotterdam (The Netherlands), International Symposium on Electronic Art (Hong Kong), and Skulpturenmuseum Glaskasten Marl (Germany), among others. He currently teaches at the Hong Kong University of Science and Technology.
 
李希,1995年出生于江苏苏州,毕业于Pratt Institute,现生活工作于纽约。利用摄影、拼贴、视频等媒介,其艺术实践探索当代生活背景下自身和外界的关系,试图寻找日益陌生的世界中熟悉的部分,来对抗画面之外的不安。
Xi Li (b. 1995 in Suzhou, China) graduated from Pratt Institute, and is currently based in New York. Working with photography, collage and video in a practice that centers on the relationship between the self and the world, Xi searches for a way to reposition herself in this time to confront the restlessness that flows within this new world.
 
李汉威, 1994年生于江苏,2018年毕业于上海视觉艺术学院,现生活工作于上海。李汉威的创作善于使用商业广告与电影的形式进行隐喻,通过对于传播手段的研究,利用影像特效在架空的世界中建立一种世界观,使山寨与科幻并存,用以展现当今文化形态与身份的交叉点。
Li Hanwei (b. 1994 in Xuzhou, Jiangsu) graduated from Shanghai Institute of Visual Arts in 2018, and currently lives and works in Shanghai. Li’s practice is based on adapting the forms of commercial advertisements and films as metaphors. Through the study of communication methods, the artist uses CG images to establish a worldview in the fictional world where counterfeit of the real world and science-fiction coexist, as a way to present the intersection of contemporary culture forms and individual identities.
 
刘树臻,1995年出生于广东深圳,本科毕业于上海视觉艺术学院,目前就读于日本武藏野美术大学创造领导力方向。他的作品通过对意义的重定义,转变,激活即将消逝的事物与人之间的积极联系,探索融入当下生活方式的新可能性。
Liu Shuzhen (b. 1995 in Shenzhen, Guangdong) received his bachelor degree from Shanghai Institute of Visual Arts. He currently studies at Musashino Art University in the direction of creative leadership. By redefining and transforming meaning, Liu’s works activate the positive connections between disappearing events and people, and explores new possibilities of integrating them into the current life style.


莫少龙,1989年生于河南,现工作生活于上海。莫少龙其创作大多基于现实语境,并从中抽离出他对客观世界的理解。他的作品涉及影像、装置、绘画,赋予日常景观多重的隐喻,为观者提供全新的解读文本。2020年莫少龙转向对绘画语言和图像例证的探索-暗示材质视觉现实与物质本身、人物肖像、真实与非客观之间的隔段空间、维度经验。
Mo Shaolong (b. 1989 in Henan) currently lives and works in Shanghai. Mo's works are mostly based on realistic contexts, from which he abstracts his understanding of the objective world. His practice involves video, installation and painting, which endows the daily spectacle with multiple metaphors and provides the viewer new texts for interpretation. In 2020, Mo turns to the exploration of painting language and image exemplification, implying the interval space and dimensional experience between the visual reality of material and the substance itself, portrait, as well as reality and non-objectivity.

 
善良(单梁),1997年出生于江苏,现生活并工作于上海。本科毕业于中国美术学院游戏艺术设计专业。她的作品以影像和雕塑为主,通常围绕着对可爱的研究,展现出乖巧又神秘的视觉效果。
Shan Liang (b. 1997 in Jiangsu) graduated from China Academy of Art in Game Art Design, and currently lives and works in Shanghai. Her works mainly consists of videos and sculptures, usually around the study of loveliness, presenting sweet and mysterious visual effects.

 
谢林佑/ LINYOUXIE,本科毕业于德国魏玛包豪斯大学,后于英国皇家艺术学院学院学习并获实验动画硕士学位。他的作品多为对时代语境下的群体现象进行隐喻,擅⻓通过3D影像的方式将既有的概念拆分,重组,并达到模糊边界与赋予其新意义的目的。
Linyou Xie (or LINYOUXIE) is currently living and working between China and the UK. After graduating from Bauhaus University in Weimar, Germany, he received his Masters in Experimental Animation from the Royal College of Arts, London. Most of his work attempt to metaphorize the symbolic violence by deconstructing the already existing visual concept through 3D animation, blur the boundary of them, and reconstruct them into new meanings.

 
羊喘儿, 1992年出生于上海,目前生活并工作于日本东京。研究生毕业于日本多摩美术大学情报设计专业媒体艺术方向。作品涉及多种数字媒介,近年的创作围绕着“训练”这一主题。不仅包含在现代社会中,资本力量为了刺激生产与消费所诱导人们去进行的种种看似自主的“训练”行为,同时也热衷于观测真实物件在成为网络数字档案这一过程在机器语言中所经历的种种转译路径与“训练”。
Yang Qinhua (b. 1992 in Shanghai, China) currently lives and works in Tokyo, Japan. MA graduated from Tama Art University, Information Design-Media Art department. Yang applies various media methods to her works. The main theme of her works in recent years is about ‘training’. Not only about the seemingly autonomous repetitive behaviors that people nowadays usually do in their daily lives, while in fact is being induced and trained by this modern society in order to increase the productive forces for itself. Also including the ‘training’ process when all the objects, even metaphysical conceptions in real world enter the digital archives in this internet era.

 
尤阿达(¥ouada),1987年生于福建,2011年毕业于中国美术学院,目前生活于杭州。日常生活中的熟悉形象,怀旧式的动画人物,潮流品牌,电子游戏或者电视节目的场面都是尤阿达绘画及装置作品中经常出现的元素。他感兴趣于用强制联名的方式将自己置身于青年、街头等文化中。
You Ada (¥ouada) (b. 1987 in Fujian) graduated from China Academy of Art, and currently lives in Hangzhou. Familiar images in daily life, nostalgic animated characters, fashion brands, video games or scenes from TV shows are all common elements in You's paintings and installation works. He is interested in placing himself in youth, street and other cultures by means of compulsory crossovers.

 
易承桃,1992年出生,设计师/艺术家。毕业于美国Pratt Institute工业设计专业及纽约大学交互设计硕士专业,曾在苹果,微软等科技公司担任设计师。创作方向致力于通过各种媒介探讨与批判消费主义语境下的视觉关系美学,探寻新的修辞与角度。现于美国西雅图从事工作与艺术创作。
Yi Chengtao (b. 1992), designer and artist. He graduated from Pratt Institute in Industrial Design and New York University with a master's degree in UX Design, and has worked as a designer in Apple, Microsoft and other technology companies. His creative direction is dedicated to discuss and criticize the aesthetics of visual relationship in the context of consumerism through various mediums, exploring new rhetoric and perspectives. Yi is now working and engaging in art creation in Seattle, USA.

 
朱峰毅,艺术家,设计师,工程师,1993年生于北京目前工作生活于纽约。曾获加州大学-圣地亚哥应用数学学士(2014)与纽约大学ITP交互硕士(2017)。他的作品专注于捕获物质形态的信息传达,并探索其所指涉的来源与随机的行动倾向, 以此解构物质内在所富有的创造力及其对意识形态的影响。受多学科背景的影响,他的创作媒介从映像,软件到装置,雕塑均有涉及。
Fengyi Zhu (Born 1993, Beijing) is an artist, designer & engineer currently living and working in New York and Beijing. He received his bachelor’s degree in Applied Mathematics from the University of California - San Diego (2014) and his master’s degree in Interactive Design from the ITP program of New York University (2017). Zhu chiefly presents his works in mediums ranging from video, software to sculptures and installations. His practice mainly focuses on exploring the expression of the materiality, which may refer to its origin and contingent tendency to evolve and change, through that to understand the dynamic system of its own and how it affects the world and ideologies.








  关于没顶画廊 | About MadeIn Gallery 



没顶画廊成立于2014年上海,由当代艺术创作及策划平台没顶公司所发起创办,公司创始人徐震是一位深具国际影响力的当代艺术家。

没顶画廊致力于推广优秀的艺术家和项目活动,推动当代文化的发展与国际交流。自成立至今,画廊已为新锐艺术家和知名艺术家举办了众多具有策划性的、高品质的个展与群展,成为一个独特而重要的艺术平台。没顶画廊善于挖掘和培育具有天赋的年轻艺术家,并积极参与国际对话,活跃于中国及国际当代艺术舞台。

没顶画廊合作艺术家包括:蔡坚、陈冷、陈英、丁力、艾略特·多德(Elliot Dodd)、冯梦波、冯至炫、龚剑、何岸、李汉威、刘成瑞、刘娃、陆博宇、陆平原、苗颖、莫少龙、佩恩恩、蒲英玮、商亮、沈莘、史莱姆引擎、苏予昕、王思顺、王梓全、王新一、夏云飞、徐大卫、徐震®、杨深、杨扬、张联、郑源、钟慰、周子曦。



MadeIn Gallery was established in 2014 in Shanghai by the contemporary art creation and curating platform MadeIn Company, a corporation founded by international influential artist Xu Zhen.

MadeIn Gallery is dedicated to the promotion of outstanding artists and projects, spurring the development of contemporary culture and international exchanges. Since its creation, the gallery has organized numerous curated, high-quality solo and group exhibitions of both emerging and established artists, becoming a unique and important art platform. MadeIn Gallery excels in discovering and accompanying young talented artists in their career,  as well as actively participating among international dialogues, in the Chinese and international contemporary art scene.

Collaborating artists: Cai Jian, Chen Leng, Chen Ying, Ding Li, Elliot Dodd, Feng Mengbo, Feng Zhixuan, Gong Jian, He An, Li Hanwei, Liu Chengrui, Liu Wa, Lu Boyu, Lu Pingyuan, Miao Ying, Mo Shaolong, Payne Zhu, Pu Yingwei, Shang Liang, Shen Xin, Slime Engine, Su Yu-Xin, Wang Sishun, Wang Newone, Wang Ziquan, Xia Yunfei, Xu Dawei, XU ZHEN®, Yang Shen, Yang Yang, Zhang Lian, Zheng Yuan, Zhou Zixi, Zhong Wei.

madeingallery.com
info@madeingallery.com

开幕现场 | 史莱姆引擎“假日”@没顶画廊 崇真艺客


开幕现场 | 史莱姆引擎“假日”@没顶画廊 崇真艺客

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